Small Flavour Update


  • The desolate child now begs for a small amount of money
  • If given money, she will run to the arcade and audibly deposit a coin
  • She will play until she runs out of money (stored in a variable), at which time she returns to her usual movement route

Plans

  • Desolate child ups the high score on the machine (run a timer for x seconds per life, the sum of that which = Desolate Child's hi-score) IMPLEMENTED
  • Maybe she brags about her score or refers to it in some way
  • Desolate Child/Susie has a high score goal in mind
  • Effects for the ominous messages returned from giving or denying the child money. (flipped switch, +/- to hidden statistic, etc.)

I have  no idea why I created this character, aside from thinking it was funny to have someone with huge misfortunes and the combined naivety/positivity to never be angry or upset about their situation. Making that character a child just amplifies it.

If you feel any emotion at all for this 12 frame sprite then mission accomplished I guess! Even if it is leveraging pretty hard.


ALSO

  • Added a bunch of tileset as sprites,  (vending machine, desk with computer and desk bell, more)
  • Drew a square commercial gumball machine using MalibuDarby's popcorn machine as a base, and a small table from the hospital set for legs
  • How does Desolate Child know P1s name?


BUGFIXES

  • Fixed pathing with the motel owner
  • Motel office and basement are now on the same map for pathing convenience
  • Added a delay between the game over sound and the next coin deposit after reviewing the attached video 
  • Fixed some trigger issues with the microwave

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