Lockpicking


Started integrating Pixeldrama's lockpick system into the game in case a lock needs to be picked. I'm currently working on the graphics for the lock itself. I have a modern looking lock in place but it doesnt match the assets im using, so that will be next.


The only thing is sometimes the upper pick appears as if it is floating outside the lock, but that depends on it's angle when the lock turns.  I'm looking at the code to try to fix that, but aside fom that, it's functionally perfect.



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